Monday, 23 September 2013

Tues. Sept 24- Animators, Perspective and 3D sets

Start here with an overview on perspective. Go through it in detail and read every bit of it. When ready you will have a discussion with Mrs. L on the rules of perspective and what you have learned (or may already know).

THEN START:

Animation Tutorials:

Animators will complete this series of tutorials to equip yourself with the knowledge necessary to build Digital Sets for the upcoming music video project.

1. Simple Digital Set-do this tutorial!
2. Simple Perspective Tutorial-look at this tutorial to see how to set up single point perspective. Try it. You do not have to decorate with materials, but set up the perspective with the lines to better understand how single point perspective works.
3. Great tut on matching perspective in a shot with the awesome Burt Monroy. Using an Independence Hall interior shot, composite a layer over the interior shot and place in perspective. What you composite over it is up to you. Be creative!
4. Watch making a perspective room using Illustrator's Perspective Tool. Please try this. Recreate the perspective and room you see in the Independence Hall photo.

HAND IN:
1. Tutorial 1 outcome as jpg file (lastname_tut1.jpg)
2. Tutorial 2 outcome as jpg file (lastname_tut2.jpg)
3. Creative solution to #3 (Lastname_tut3.jpg)
4. Creative Solution to #4 (lastname_tut4.jpg)
Hand in here

WHY (you ask)? Because you will be creating digital sets for the upcoming music video. As such, you will be working with the director/producer and camera people, lighting designers and others to figure out what the visuals for this music video will be. This will require you to most likely recreate some interiors and get the 3D correct.

A process could be:

  1. Principal decision makers pre-visualize each shot/storyboard is made that is specific to camera angles, placement of actors (mise-en-scene)
  2. Artists who can draw (Ryan-that's you and others), will draw what the above people are visualizing, checking in with them, making sure to visualize what they 'envision'.
  3. Illustrator is used to establish the 3D perspective for the scene and serves as a template for the set. The Illustrator file is developed based on Ryan's drawings either loosely, or formally. 
  4. Photoshop is used to make the corresponding walls-they will be designed FLAT, not in perspective, so imagine you are creating one big wall, with everything on it (Pictures, wall paper, insets, inset pillars, even fireplaces, windows, curtains, statues (close to the wall), etc).
  5. The resulting Photoshop walls are then assembled in Illustrator using the 3D tools.
Alternates:
1. Establish the 3D plane in Blender, texture map the photoshop walls in Blender. 
2. Use Photoshop for the whole thing.

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